Amazon Work Summary
Crafting player experiences at Amazon Games Studios
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Summary
New World team
1.5 years at Amazon Games Studio, crafting player user experience for their first in-house video game, New World to bring it to Xbox & PlayStation consoles. Read news.
Design and deliver early game features (onboarding), in game mechanics(tutorials, filters, menus) and AI powered features (population control) for both PC and console experience.
Responsible for end-to-end design of features including identifying player frustrations, video game UX patterns, multi-modal (keyboard, controller) interaction design and visual specs for UI tech & artists.
Work collaboratively with user researchers, producers, game designers, data scientists and engineers to document, and pitch finalized designs to studio leadership
Design community involvement
Design Breakfast
Design Breakfast team member: Helping DB team in organizing bi-monthly events fostering design career growth across Amazon design community.
Noteworthy projects in New World
I’m comfortable working across the customer experience spectrum from research to implementation, with special interest in user research, product thinking, and advanced prototyping.
Overview
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2022


Main Menu Redesign
Redesigned initial onboarding experience of the New World game, surfacing information like news, updates, and in-game events for higher engagement.
Filter & Sorting
soon
Design system components for consistent filter and sort mechanism across the game
Phases or Shards
Handling player queues during launch and providing best social experience in game
Character Customization
soon
Design system components for consistent filter and sort mechanism across the game
UX Writing & Tutorials
soon
Design system components for consistent filter and sort mechanism across the game
Game Controller Support
Design system components for consistent filter and sort mechanism across the game
Virtual Cursor Tuning & Magnetism
Design system components for consistent filter