Designing immersive player experiences at
Amazon Game Studios

Designing immersive player experiences at
Amazon Game Studios

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Crafting immersive player experiences at Amazon Game Studios

For the past 1.5 years, I've been crafting player user experience for Amazon's first in-house video game, New World, bringing it to Xbox & PlayStation consoles.

I’m comfortable working across the customer experience spectrum from research to implementation, with special interest in user research, product thinking, and advanced prototyping.

For the past 1.5 years, I've been crafting player user experience for Amazon's first in-house video game, New World, bringing it to Xbox & PlayStation consoles.

I’m comfortable working across the customer experience spectrum from research to implementation, with special interest in user research, product thinking, and advanced prototyping.

For the past 1.5 years, I've been crafting player user experience for Amazon's first in-house video game, New World, bringing it to Xbox & PlayStation consoles.

I’m comfortable working across the customer experience spectrum from research to implementation, with special interest in user research, product thinking, and advanced prototyping.

New World Launch Experience

shipped

2023

Redesigned initial onboarding experience of the New World game, surfacing information like news, updates, and in-game events for higher engagement.

Redesigned initial onboarding experience of the New World game, surfacing information like news, updates, and in-game events for higher engagement.

Redesigned initial onboarding experience of the New World game, surfacing information like news, updates, and in-game events for higher engagement.

Handling Player Login Queues

shipped

2024

Designed seamless social experience for players joining game in large numbers. This feature also aided developers in handling long player queues during game launch.

Designed seamless social experience for players joining game in large numbers. This feature also aided developers in handling long player queues during game launch.

Designed seamless social experience for players joining game in large numbers. This feature also aided developers in handling long player queues during game launch.

Game Controller Support

shipped

2023-24

Provided multi-modal (controller) interaction design support including physical controls, voice, gestures, and haptics for first time user experience of New world.

Provided multi-modal (controller) interaction design support including physical controls, voice, gestures, and haptics for first time user experience of New world.

Provided multi-modal (controller) interaction design support including physical controls, voice, gestures, and haptics for first time user experience of New world.

Filter, Search & Sort Mechanisms

soon

2024

Standardized & global filter mechanisms for complex game mechanics like leaderboards, crafting, inventory etc.

Character Customization Menus

soon

2024

Improved character customization features to allow players to re-edit their appearance for greater avenues of expression.

UX Writing & Tutorials

soon

2023

Design system components for consistent filter and sort mechanism across the game

Virtual Cursor & Magnetism

shipped

2023

Provided support on game controller’s cursor design, friction & magnetism in comparison with game industry standards.

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